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Resolution as Scale: From Pixel to Monolith

Resolution as Scale: From Pixel to Monolith

This thesis studio proposes that resolution is scale — not a technical afterthought, but a primary design driver. Students investigate how architecture emerges from the interplay between information density, representational units, and material realization, operating across three linked domains: digital resolution (the relationship between discrete units like pixels, voxels, and polygons and overall form); simulated resolution (the granularity of computational behaviors such as noise frequency, agent density, and solver step size, spanning both massing-scale fields and surface-scale micro-patterns); and physical resolution (the translation losses and gains that occur between digital models and fabricated matter). The studio's theoretical framework is grounded in monolithic architecture as the tight integration of fine-grain parts into a coherent whole, drawing on thinkers including Robin Evans, Mario Carpo, Stan Allen, Greg Lynn, and Hito Steyerl.