An Architectural Bargain: Games of Requit
The incorporation of intentional error is not novel. From the works of Borromini to those of MVRDV, linear perspective and visual perception of form and geometry have become tools for manipulating perceived reality. The intentional design of error, or the trick, is a productive language for exercising viewer agency. By creating an opportunity for the viewer to engage in an investigative experience, the trick becomes a game-like negotiation of reality within architecture. The result of these visual tricks creates privileged views and abstract reality where the uncovering of truth becomes enriching to the viewer’s understanding of the architecture.